Not the enemy that could enable them to see you, so you cant just complain and say they see me through this and that.Hunting down resources in caves, abandoned mineshafts and sunken, underground fortresses is one of the more exciting parts of Minecraft. Its not all black and white where they ai just see you through the bushes, there are factors you have to take into account on your own accord Wiki page shows the various things that influence the AI's ability to detect you, what levels ect. Take a look at this Wiki page on Arma 3 AI Skill Want to "see" what it is, but if you cant, and lets say you did have a weapon, you were in a war, you heard maybe the enemy would you shoot, probably not unless youĬould confirm it was enemy. I mean if you hear something even though you cant see it, would you not turn to face the source of the sound? Of course you would because you would its how they are detecting you in general. They can hear though, so its not about just whether the AI can "see" you through bushes, trees, ect. If that number goes lower then 5 the AI's ability to spot you is reduced, their range is limited, if you set it to 0 (zero) they are blind. Yes AI skill in spotting, hearing, and accuracy do play a big role in their ability to detect you. Weapons with scopes, binoculars, attachments with zoom, optical sights that provide a decent visual field vs iron sights. So outside of the game's player settings, understand that a mission design can have set the skill of ai depending on their role or in general, so via scripting or simple codeĪI skills can be elevated or lowered to a desired level that suites the mission designers plan or vision for their mission.Īnother influencer is mods, what mods are you using if any, if its strictly new assets then, lets consider the types of weapons the ai are using. Tactics in stealth or what have you is going to be successful. Or who the enemy is unless your in a mission where its meant that you need to be stealthy or infiltrate and kill without being seen or heard then thereĪre things that must be understood and actions that need to be taken into account to how you employ Ya this stuff takes time to learn acquire and put in practice, in theory get good at something and that is cover to start, regardless of where Working corners, doors, openings, how to move to and from cover, how to use cover, knowing the differences in terms of best type of coverīased on material density, layout, structure and avoidance, among other things. Is enabling them to see you aside the fact they are seeing through bushes, and other vegetation. They are like a stick in the wind and get blown around accordingly and are basically winging it even if there is an objective, thats not to say everyoneĭoesn't have skills, or tactical ruleset, or procedure for which they operate in terms of movement and shooting, but in this game one's perspective can be cloudedīased on whats being understood and or perceived to be detection, all a noob in this game sees is the ai see me, thats fair enough, now lets go into that what is it that In a tactical way that is conducive to the situation. Or through audible influences coming from you, they will track you for a given amount of time.Īlot of infantry based players i've played with, or come across in Arma dont seem to have a protocol, or procedure they follow,Ī standard, a what if and when, and or tactical plan of movement and shooting or a way of doing somethingĪ way or form of doing something, ya game limits are one thing but basic shooting and movement can still be employed in a way that works The subject of AI visibility is very misunderstood by those people that fail to realize that once an AI see you via LOS More specifically the AI Detection categories. Please review the facts and myths about AI visibility on my list here
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